Encouraging Sustainable Behavior in New York City:

A Research-Driven Approach

Sustainability in NYC? Yeah, Right.

When I first started researching sustainable behavior in New York City, I honestly thought it was a joke.

Because let’s be real, getting New Yorkers to care about trash is like convincing pigeons to stop stealing pizza. But the deeper I dug, the more I realized that the issue wasn’t apathy—it was a lack of personal connection to the park. The goal? Make throwing out trash feel less like a chore and more like a shared experience

My Role

UX Researcher + Service Designer

  • Research Plan & Analysis

  • Personas

  • Ideation

  • Journey Storyboard

  • Stakeholder Involvement

Stakeholders

Research Type

  • Exploratory research

  • Descriptive research

  • Qualitative research

Research Methods

  • ​User Interview​

  • Stakeholder Interview

  • User Observation

  • Contextual Inquiry​

  • Prototype Testing

Tools

  • ​Figma

  • Miro

Outcomes

Sustainability in NYC? Yeah, Right.

When I first started researching sustainable behavior in New York City, I honestly thought it was a joke.

Because let’s be real, getting New Yorkers to care about trash is like convincing pigeons to stop stealing pizza. But the deeper I dug, the more I realized that the issue wasn’t apathy—it was a lack of personal connection to the park. The goal? Make throwing out trash feel less like a chore and more like a shared experience

Project Goal

Madison Square Park is a vibrant public space in New York City, but waste management remains a persistent challenge.

The amount of waste generated in the park is significant, expensive to manage, contributes to greenhouse gas emissions, and existing sustainability initiatives fail to engage young visitors.

To address this, the Madison Square Park Conservancy launched a design challenge to explore ways to encourage more sustainable behaviors among park visitors, especially young people

We set out to answer a key question:

How might we encourage visitors to be more sustainable at Madison Square Park?

The Challenge

Previous sustainability efforts primarily targeted local businesses and residents, and a major gap—young visitors was noticed. They represent a huge opportunity to influence long-term sustainability efforts, yet their behaviors and motivations in the park were largely unknown

Early Assumptions:

  • Young visitors don’t think about sustainability when they visit the park

  • They don’t feel personally responsible for waste or park upkeep

  • They are skeptical about whether recycling bins actually make a difference

Our challenge was to uncover why young visitors weren’t engaging with sustainability efforts and identify what would motivate them to change

Research Questions

Based on the initial assumptions and the stakeholders’s questions, I developed the research questions:

Methodology

Given the dynamic nature of a public park, traditional surveys wouldn’t be enough We needed methods that captured real behaviors, motivations, and pain points

    • Conducted 40-60 minute semi-structured interviews with park visitors to understand how they engage with the park, their sustainability mindset, and what influences their behaviors

    • Tracked real-time interactions with waste bins, recycling stations, and sustainability signage to see what actually happens versus what people say they do

    • Engaged with park officials and sustainability experts to understand prior initiatives, challenges, and potential constraints

    • Ran quick tests with student groups and park-goers to refine early intervention ideas

GrowNYC compost collection station set up in the south end of MSP

Informational signage on native plants in MSP

Trash, plastic recycling and cardboard recycling bins in MSP

Why We Chose Observation Over Surveys?

Instead of relying on surveys, we observed visitors in real-time, watching how they actually interacted with the park

  • Because in a constantly changing environment, what people say they do and what they actually do are often two very different things

How did I analyze the data?

Affinity analysis

We created an affinity diagram to document the insights and themes to prioritize working on problem-solving

Initial Results

"My Park" vs. "A Park"

  • I noticed a clear difference between people for whom the park is their “local backyard” and those for whom Madison Square Park is just a place to visit or pass through on occasion.

    • P6 sometimes goes out of her way to cut through the park even if not the most efficient route

... and neither is sustainability

  • Young people don’t associate the park with sustainability

    Each participant had very different definitions of what sustainability means

Trash is not a concern...

  • People do not see trash as an issue in the park, nor do they feel responsible for it

  • This may be because the park is already doing a great job

  • Young people also don’t feel responsible for sustainability in the park

Ideation with HMW:

A Playful, User-Centered Approach to Sustainability

Rather than forcing behavior change, we designed an interactive, humorous approach that used elements of gamification and creative expression to inspire them naturally engage with it

Prioritizing Ideas

To refine our ideas, I spoke with stakeholders to understand their concerns and created a Minimal Viable Research (MVR) plan to test what would work best

Based on their feedback, I moved forward with a trash bin naming and design competition, incorporating sustainability tips directly on the bins This idea aligned with the park’s school partnerships, youth engagement goals, and existing sustainability initiatives, all while being cost-effective and easy to implement

To refine our approach, I conducted stakeholder interviews and built an MVR (Minimal Viable Research) Plan to test lightweight interventions before scaling up

Prototype

Part 1: Naming Contest for MSP's New Trash Bin

Part 2: Bringing the wining ideas to life

Invite park visitors and local schools to submit naming ideas for the new Big Belly trash cans, followed by an on the shortlist to choose the winners

Collaborate with local schools to have NYC's top young design each trash bin

Part 3: Using our Trash Bins as a Source of Sustainability Education

Considering stakeholder needs for sustainable behavior, I explored education beyond the design competition, adding a QR code for voting and an educational component to highlight resources and membership on the park's website.

Final Recommendations from User & Research

User Suggestions from Contextual Inquiries

  • In observations, park visitors typically throw trash in the bin without checking the signage

  • Half of the surveyed park-goers expressed interest in naming a trash can

Research Recommendations

We recommended MSP Conservancy pilot this idea with two trash cans

  • One to be voted on by the public

    • Recall insight 1 people feel affinity to “their park”; let’s improve engagement by voting on something permanent in the park!

  • One in partnership with a local school

    • Recall insight 3.1 Sustainability is a lifestyle learned from a young age

Deliverable Storyboard

I used storyboards to clearly communicate the proposed project goals and plans:

  • Visualize how different components (e.g., naming contest, collaboration with young artists, and ongoing education on the park's website) interconnected

  • help stakeholders understand the program's value and feasibility

Impact achieved at the garden!

☺ 1st Place

We finally won 1st place in the design challenge held by NYU and Madison Square Park Conservancy

Future Impacts

☺ Direct influence on sustainability programs

Our findings inspired the Mad Friends Membership Program, encouraging long-term community involvement

☺ Scalability of the solution

The trash bin naming competition was low-cost, replicable, and easy to adapt for other public spaces

  • Impact Estimation Basis

    → Previous successful sustainability initiatives in parks like the High Line and Central Park

  • Impact Estimate Basis

    • Research on community engagement strategies and behavioral nudges in public spaces

    • Engaged with park officials and sustainability experts to understand prior initiatives, challenges, and potential constraints

Key Takeaways

Less is more

  • Instead of overwhelming visitors with sustainability messaging, making sustainability into fun, simple interactions proved far more effective

  • For example: During ideation, I proposed an interactive park map with a heatmap to raise awareness of trash issues. However, when communicating with clients, I learned that researchers must ensure recommendations are actionable and based on insights to guide effective design decisions.

Context-driven design decisions matter for “human-centric” design

  • In the contextual inquiry, I discovered most park visitors see the park as a “tech-free” relaxation space, making low-tech, physical interventions more effective than digital apps or maps

  • Example: I found solutions that use real interaction to raise visitors' awareness of using trash cans instead of relying on digital maps to remind them where the trash cans are located. ​Therefore, instead of relying on digital maps, I focus on physical reminders to encourage trash can usage of digital notifications

Involving stakeholders early

  • Collaborating with stakeholders throughout the research process, solutions were realistic, feasible, and aligned with existing sustainability goals

Use more visualization to strengthen communication

  • Storyboarding and prototyping helped translate abstract research findings into tangible, actionable solutions, making it easier to get stakeholder buy-in

Previous
Previous

03. Thesis: VR Game Emotional Design

Next
Next

05. Spotify AI DJ: Personalized Music